Recent light gun video games include Resident Evil: The Umbrella Chronicles, Time Crisis 4, Virtua Cop 3, and The House of the Dead: Overkill. There are also light guns for Sega Saturn, PlayStation and several other console and arcade systems. Traditional light guns cannot be used on LCD and plasma screens, and they have problems with projection screens. Nintendo's NES Zapper for the NES is the most popular example of the light gun, and Duck Hunt its most popular game. Many home 'Pong' systems of the 1970s included a pistol or gun for shooting simple targets on screen. Light guns are very popular in arcade games, but had not caught on as well in the home video game console market until after the Nintendo Entertainment System (NES), Sega Master System (SMS), Mega Drive/Genesis, Super Nintendo Entertainment System (SNES) systems and Atari XEGS. The first gun for a home console was in fact a big rifle, the Magnavox Odyssey's Shooting Gallery, which looked very lifelike and even needed to be "cocked" after each shot. With force feedback, the light gun can also simulate the recoil of the weapon. The video game light gun is typically modeled on a ballistic weapon (usually a pistol) and is used for targeting objects on a video screen.
In 1975, Sega released the early co-operative light gun shooters Balloon Gun and Bullet Mark. Nintendo released the Beam Gun in 1970 and the Laser Clay Shooting System in 1973, followed in 1974 by the arcade game Wild Gunman, which used video projection to display the target on the screen. Sega's 1969 game Missile featured electronic sound and a moving film strip to represent the targets on a projection screen, and their 1972 game Killer Shark featured a mounted light gun that shot at targets whose movement and reactions were displayed using back image projection onto a screen. Periscope was an early electro-mechanical game, and the first arcade game to cost a quarter per play. These games evolved throughout subsequent decades, culminating in Sega's Periscope, the company's first successful game released in 1966, which required the player to target cardboard ships.
If the beam struck the target, a "hit" was scored. These early light gun games, like modern laser tag, used small targets (usually moving) onto which a light-sensing tube was mounted the player used a gun (usually a rifle) that emitted a beam of light when the trigger was pulled. It was not long before the technology began appearing in arcade shooting games, beginning with the Seeburg Ray-O-Lite in 1936. The first light guns appeared in the 1930s, following the development of light-sensing vacuum tubes.